The end of the school year is coming around the corner, and with the end of the school year comes to the end of the unity pathway we've been working on since the beginning of fourth quarter. Junior Programming (as well as the pathway before that... but let's not talk about that) is a pathway centered on teaching the learners the basics of C#, and how to make more complex games.
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Have you ever heard of a store called Jerry's Artarama? It's a discount art and supplies store based in Raleigh, NC, and it's recently become my latest online-shopping victim as an artist in this pandemic. As a digital artist, traditional art was always foreign to me outside of the basic pencil-and-paper; but this year, I vowed to get better at traditional mediums in order to be a strong competitor for my dream school.
Let's go over some of my supplies, shall we? It was a balmy spring afternoon in la casa de Jay, and the spring Steam sale was in full swing. A game I had wishlisted, Planet Zoo, was on sale for 50% off. Intrigued, I clicked on its game page, and quickly fell in love with the concept. An overly detailed zoo construction simulator, as well as a business simulation.
Then I saw the expansion packs. Then I saw that it had a Southeast Asian animals DLC. I immediately grabbed the premium edition which was $50 instead of its standard price, almost $100, and impulse bought the game. Last night, on my last day before spring break came to an end, I decided to crack open the game and play it for the very first time: and wow, was it a delight! Third quarter came and is quickly ending in a flash, and right before spring break I thought it would be proper to reflect on everything I have created in the Unity game engine and think about what I've learned, what I've made, and how efficient the Junior Programming pathway is in Unity.
Baldur's Gate 3, technically, isn't a published game yet. It's selling at $60 for Early Access, and though rife with many flaws, I found myself scratching that itch I've been missing now that I've graduated to full-time DM instead of full-time player. But is it worth the price? Let's find out.
As part of our first foray into game design, we have to explore Unity, a famous game engine used by major companies worldwide. It was a journey of ups and downs, but I learned quite a bit from following the Unity Essentials Pathway.
Oh boy, here we go again...
Now that the winter of 2021 is melting away to spring, I think it's time to give an update on what inspires me, what I'm doing, and where I'm going. It has come to my attention that while I published a brief overview of Stardew Valley back in the beginning of my wee old freshman year, I have not made a full review of my beloved game that I have over a hundred hours logged on. A hundred hours!
Naturally, I will correct this erroneous mistake swiftly-- with a piping hot review! In the midst of a hellish year, Supergiant Games released the action-packed, roguelike game that took the gaming community by storm. HADES, as it was aptly named, is a badass roguelike dungeon crawl revolving around Zagreus, who is attempting to escape the underworld and in turn, the clutches of his father, Hades: the king of said underworld.
And oh man, Supergiant Games released not only a succinct, tantalizing game, but they also released a new standard for roguelike games in their entirety and game development companies for the modern era. A Gaggle of Teens by Trent Naclerio (MS Paint, Mouse. 2020.) As you may know, I'm a pretty seasoned tabletop rpg gamer. I've played D&D since I was thirteen, played Vampire the Masquerade and other World of Darkness games since just a bit before then, and ever since I've been exposed to other tabletop games like Honey Heist, GURPS, Shadowrun, and so on.
I have been the Dungeon/Game Master for multiple oneshots, but I have only personally DM'd three campaigns in my lifetime. The latest campaign is what my players and I like to call 'Us Campaign'-- essentially, the players play as themselves... but in a DND setting, aka Faerun. |
AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
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