It's 7 pm. Trent and I, giddy from our travels throughout Southpoint Mall, settle into our cushy seats at the AMC Movie Theatre, parched after discovering bottled water was 5$ and the line for popcorn was even more bustling. We buckled in for the worst movie of 2019, just before 2020 hit, and was met with a show that tested even the strong bond of our relationship.
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My loving boyfriend, Trent, was an avid player of Terraria. Over 2,000 hours logged into the game, exploring every nook and cranny while achieving the best items, defeating the most difficult bosses, and most importantly, getting the 'chieves. My friends, avid epic gamers, were right behind him, whilst I, and other friends in our little troop who weren't as epic as they were, were new to the 2D platform world eerily similar to the Minecraft I grew up with.
Once I bought the game for 15$, too impatient to wait for a sale, I installed the game, played it for a bit and was amazed. When Animal Crossing: New Leaf had hit the shelves in 2012, I was almost nine years old when I begged my parents to get me a copy. 3DS' were all the rage then, though I was the only child (excluding my cousins) my age who brought their 3DS to school to play during recess.
Unfortunately, nine-year-old me had no patience for the limited progression in Animal Crossing: New Leaf. I didn't have the time perception to stop playing and wait for tomorrow in order to further the game; I wanted to explore all the options and finish the game within a week. Thus, I put down the cartridge only to visit it six years later meeting many angry villagers. From start to finish, DDA has been an arduous class that demanded a lot of you in class and outside of class. Now that the semester is almost over, there are a few things I can take away from this entire class: You are going to be doing a lot of work. And it's not going to be fun or easy- but you're going to learn more than you've ever though you could learn in the past nine years of schooling. And there are very few rewards to be given out in this class, whether you like it or not. To truly exemplify the workload of this class, here is a visual essay pretty much summarizing a single semester of work. And this doesn't show all of the work I've done in the past year- just the cream of the crop.
Speaking of jobs, the DDA class teaches you a lot of skills that are particularly useful in the digital media industry. The most useful and prominent skills I have learned that will most likely follow me into the future is probably video & audio editing, animation with professional programs, and most importantly, 3D modeling and animation. These are extremely crucial skills that all professionals-- whether they be in the game design industry or not, need to learn if they want to get hired and paid well. And these skills will obviously be trailing behind me in the future since I plan to take the DDA pathway until I graduate. Whether I will be studying the same subject in college is up to future me, however I do have plans to complete my first video game. Plus, these skills are becoming increasingly useful as the years go on, and it's imperative to continue developing them if I want any second in the digital job market. In summary...
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AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
May 2021
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