The end of the school year is coming around the corner, and with the end of the school year comes to the end of the unity pathway we've been working on since the beginning of fourth quarter. Junior Programming (as well as the pathway before that... but let's not talk about that) is a pathway centered on teaching the learners the basics of C#, and how to make more complex games.
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Third quarter came and is quickly ending in a flash, and right before spring break I thought it would be proper to reflect on everything I have created in the Unity game engine and think about what I've learned, what I've made, and how efficient the Junior Programming pathway is in Unity.
As part of our first foray into game design, we have to explore Unity, a famous game engine used by major companies worldwide. It was a journey of ups and downs, but I learned quite a bit from following the Unity Essentials Pathway.
Oh boy, here we go again...
Now that the winter of 2021 is melting away to spring, I think it's time to give an update on what inspires me, what I'm doing, and where I'm going. It has come to my attention that while I published a brief overview of Stardew Valley back in the beginning of my wee old freshman year, I have not made a full review of my beloved game that I have over a hundred hours logged on. A hundred hours!
Naturally, I will correct this erroneous mistake swiftly-- with a piping hot review! In the midst of a hellish year, Supergiant Games released the action-packed, roguelike game that took the gaming community by storm. HADES, as it was aptly named, is a badass roguelike dungeon crawl revolving around Zagreus, who is attempting to escape the underworld and in turn, the clutches of his father, Hades: the king of said underworld.
And oh man, Supergiant Games released not only a succinct, tantalizing game, but they also released a new standard for roguelike games in their entirety and game development companies for the modern era. A Gaggle of Teens by Trent Naclerio (MS Paint, Mouse. 2020.) As you may know, I'm a pretty seasoned tabletop rpg gamer. I've played D&D since I was thirteen, played Vampire the Masquerade and other World of Darkness games since just a bit before then, and ever since I've been exposed to other tabletop games like Honey Heist, GURPS, Shadowrun, and so on.
I have been the Dungeon/Game Master for multiple oneshots, but I have only personally DM'd three campaigns in my lifetime. The latest campaign is what my players and I like to call 'Us Campaign'-- essentially, the players play as themselves... but in a DND setting, aka Faerun. Two years ago, Riot Games released the debut video that would shake the League of Legends community for forever. Featuring four champions from the hit MOBA game, Riot Games took inspiration from the newfound popularity of the KPOP genre and made it their own.
With that, they dropped what was basically as culturally significant as the atomic bomb. The League of Legends world was shattered from the jaw-dropping visuals, music, and the overall concept of "KDA POP/STARS". We were all left thirsting for more, wondering what the new virtual band (featuring favorite champions such as Kai'Sa, Akali, Evelynn, and Ahri) would do next... And then for the next two years? Complete silence. Nothing. Our breaths were left hitched as K/DA seemingly disappeared into the darkness. But in this year of 2020, as quarantine fell upon us, Riot Games blessed us with a single signaling the return of the girl band. First it was "BADDEST", then they introduced to us a new member through a masterful social media campaign. Then... it was "MORE". And oh god, did I want more. One of the very first tabletop roleplaying games I was ever introduced to was the system of Vampire the Masquerade. Though I am hardly acquainted with the people who introduced the system to me now, the game holds a dear place in my heart as it was the cause for me tripping into the vast world that was the universe of tabletop roleplaying games.
Because if I never created my cringy, angsty vampire character, I never would've been introduce to the wondrous world that was Dungeons and Dragons. |
AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
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