Hello, I'm back again with another reflective post about 3DS max. But this time, I've evolved from a level one scrub to a level fifteen novice. This time we learned how to manipulate primitives and create subobjects, which can make your model a lot more complex, which really ups your modeling game. Remember my snowman? Now, with learning how to manipulate subobjects, we can get a little more complex.
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Hello, recently we just learned how to make a snowman in 3Ds Max, a 3D modeling program. We've just gotten the hang of using primitives, however our teacher (Mr. B) doesn't seem to understand how to make a proper snowman. As someone who has lived in Connecticut for the first 7 years of their life after coming to the U.S from Vietnam, this is a travesty.
So today, I will school you on how to make a snowman. In 3Ds Max, because it's 60 degrees right now and if you find something that you think looks like snow in this weather, I think you should call the police. It's everyone's worst fear. You're stranded on an alien planet, where over 90% of it is overtaken by dark, cold water filled with unknown creatures of a whole other world. You're forced to take a dive into the inky black depths on behalf of your company, researching strange alien technology that could be more than you've bargained for...
Welcome to Planet 4546B. Try not to drown... or die of hypothermia. |
AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
May 2021
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