Yesterday evening at around 6 PM, I had my first DnD session for a campaign called "An Azuran tale". My good friend Berry was the DM- dungeon master, aka the coordinator of the whole schtick, and along with 7 others we began our very first adventure- together.
I'm also a 6'3" mostly-naked beefy cat.
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If you honestly think Pokemon's for little kids, you obviously were devoid of fun during your childhood. To be frank, I didn't grow up playing the very very very first Pokemon game on the Gameboy (TM). I was born in 2004, alright, and the first Pokemon game I ever played was Heartgold when I was maybe 7? I never figured out how to move Pokemon out of my party, so I was permanently stuck in a section. When I played Pokemon again, it was Pokemon X/Y, and I was 9 years old and fairly more competent at the time, which is where I instantly became hooked on the series.
I'm not super invested into the semantics of Pokemon- shiny hunting, EVing, and all that should be left to the super-fans, in my humble opinion, and I don't overly analyze the nuances of the plot of the games. So here's a casual review from me, a filthy casual. ... I'm not sorry for the title.During class we were recently introduced to Adobe Illustrator, a program that allowed you to work in vector graphics instead of bitmap graphics. Having worked with bitmap graphics for almost 8 years now, I was curious to see the differences between a vector and bitmap program.
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AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
May 2021
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