... I'm not sorry for the title.During class we were recently introduced to Adobe Illustrator, a program that allowed you to work in vector graphics instead of bitmap graphics. Having worked with bitmap graphics for almost 8 years now, I was curious to see the differences between a vector and bitmap program.
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Within a few months of being in DDA, I've learned a lot about how to use Photoshop CC, a program I was vaguely familiar with but still had no clue navigating the more complex tools. Luckily, Mr. B did his job well and taught my class and I how to use the basics of Photoshop, and a little bit more.
If you've been alive since early 2016, you've probably heard of the hit indie farming-simulation game: Stardew Valley! It's a game about farming, fighting monsters, and making friends.
Today, I'm going to talk about the color palette of the game, which is undoubtedly an essential part to Stardew. Stardew is comprised of mainly pixels which piece together detailed yet colorful assets that piece the entire game together. Throughout its development, the developer, ConcernedApe, continuously has refined the artwork into perfection over the years. Take a look at one of the character's, Sebastian, for example: |
AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
May 2021
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