Now that summer has properly begun, I thought I had enough free time to dedicate myself to the arts and just relax at home.
I was a fool. Swamped with summer assignments and having made the choice to be more social in freshman year, I was forced to juggle with school, my social life, and private time. It was tough, though certainly very rewarding. At the end of the month, I managed to squeeze in some art time. Though I consider myself pretty experienced in illustration, I still have a long ways to go when it comes with design work. For a DND game I'm in, I decided to make custom emojis for our group's server-- the Fatally Fortunate!
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From start to finish, DDA has been an arduous class that demanded a lot of you in class and outside of class. Now that the semester is almost over, there are a few things I can take away from this entire class: You are going to be doing a lot of work. And it's not going to be fun or easy- but you're going to learn more than you've ever though you could learn in the past nine years of schooling. And there are very few rewards to be given out in this class, whether you like it or not. To truly exemplify the workload of this class, here is a visual essay pretty much summarizing a single semester of work. And this doesn't show all of the work I've done in the past year- just the cream of the crop.
Speaking of jobs, the DDA class teaches you a lot of skills that are particularly useful in the digital media industry. The most useful and prominent skills I have learned that will most likely follow me into the future is probably video & audio editing, animation with professional programs, and most importantly, 3D modeling and animation. These are extremely crucial skills that all professionals-- whether they be in the game design industry or not, need to learn if they want to get hired and paid well. And these skills will obviously be trailing behind me in the future since I plan to take the DDA pathway until I graduate. Whether I will be studying the same subject in college is up to future me, however I do have plans to complete my first video game. Plus, these skills are becoming increasingly useful as the years go on, and it's imperative to continue developing them if I want any second in the digital job market. In summary...
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AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
May 2021
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