Third quarter came and is quickly ending in a flash, and right before spring break I thought it would be proper to reflect on everything I have created in the Unity game engine and think about what I've learned, what I've made, and how efficient the Junior Programming pathway is in Unity.
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Baldur's Gate 3, technically, isn't a published game yet. It's selling at $60 for Early Access, and though rife with many flaws, I found myself scratching that itch I've been missing now that I've graduated to full-time DM instead of full-time player. But is it worth the price? Let's find out.
As part of our first foray into game design, we have to explore Unity, a famous game engine used by major companies worldwide. It was a journey of ups and downs, but I learned quite a bit from following the Unity Essentials Pathway.
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AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
May 2021
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