The end of the school year is coming around the corner, and with the end of the school year comes to the end of the unity pathway we've been working on since the beginning of fourth quarter. Junior Programming (as well as the pathway before that... but let's not talk about that) is a pathway centered on teaching the learners the basics of C#, and how to make more complex games.
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Third quarter came and is quickly ending in a flash, and right before spring break I thought it would be proper to reflect on everything I have created in the Unity game engine and think about what I've learned, what I've made, and how efficient the Junior Programming pathway is in Unity.
As part of our first foray into game design, we have to explore Unity, a famous game engine used by major companies worldwide. It was a journey of ups and downs, but I learned quite a bit from following the Unity Essentials Pathway.
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AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
May 2021
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