Summer break, though extended by quarantine, flew by far too quickly. The past five or so months have been a blur for me, from spending nights working on homework to drawing nonstop illustrations back-to-back for an entire month straight. Unfortunately, due to worldly events, my summer of sophomore year was depressingly isolating.
Now that fall's presence is in the distance, and preparations for school begin, what will I be expecting for this semester?
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When thinking about my aspirations for the future, a professional illustrator in the field gave me some wise insight. They felt like, even though I was unsure of my fiscal situation, that if I threw myself into the community of artists, I would be able to thrive with others that had the same interests (art) as me.
That person sensed me passion, and told me straight out that I "needed to be flung into the deep end with other artists, with a community, in order for me to grow". Then, if I not only survived but burgeoned in such a community despite existing under the pressures of art college, I would succeed above and beyond. And in a way, they were right. Though my current school, Durham School of the Arts, was an art-focused community, there were always at least a handful of students that didn't actually care, or hold the same passion. In the end it was a very relaxed environment, and it was difficult to connect- or even network with fellow artists within the local community, the onslaught of Covid-19 making it even more difficult. So what did I do? Join Art Fight. As the school year comes to a close, I find myself exhausted and eager for a break. Once my allotted week break was over, however, the grind of an artist continues. I'm always eager to improve my art skills, whether digital or traditional, and using a new, industry-grade program is always a good start.
This post details my experience with Clip Studio paint, and how it differs from my previous program, another art industry classic: Paint Tool Sai. As much as I hate the idea of my deceptively short summer coming to an end, I can't help but look forward to what I'll be learning in the upcoming semester. I've learned a whole bunch in DDA I, mostly how to 3D model. However, we learned very rudimentary things, and don't get me wrong the basics are always important, but I want to learn more.
This summer, I was approached with multiple opportunities to do freelance- or, more technically, commissions for multiple people. Friends, of course, familiar with my art and aware of my skills. However, instead of doing it for free out of the graciousness of my heart, I got payment, in cold hard cash for my work.
Freelance work is extremely rewarding. Doing freelance is going to be my main source of income for a long, long time. This post is going to be detailing the art progress that occurs whenever I delve into freelance work in comparison with personal work, and how I determine stuff like prices and so on. Hope you learn a thing or two from this! Now that summer has properly begun, I thought I had enough free time to dedicate myself to the arts and just relax at home.
I was a fool. Swamped with summer assignments and having made the choice to be more social in freshman year, I was forced to juggle with school, my social life, and private time. It was tough, though certainly very rewarding. At the end of the month, I managed to squeeze in some art time. Though I consider myself pretty experienced in illustration, I still have a long ways to go when it comes with design work. For a DND game I'm in, I decided to make custom emojis for our group's server-- the Fatally Fortunate! |
AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
May 2021
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