Two years ago, Riot Games released the debut video that would shake the League of Legends community for forever. Featuring four champions from the hit MOBA game, Riot Games took inspiration from the newfound popularity of the KPOP genre and made it their own.
With that, they dropped what was basically as culturally significant as the atomic bomb. The League of Legends world was shattered from the jaw-dropping visuals, music, and the overall concept of "KDA POP/STARS". We were all left thirsting for more, wondering what the new virtual band (featuring favorite champions such as Kai'Sa, Akali, Evelynn, and Ahri) would do next... And then for the next two years? Complete silence. Nothing. Our breaths were left hitched as K/DA seemingly disappeared into the darkness. But in this year of 2020, as quarantine fell upon us, Riot Games blessed us with a single signaling the return of the girl band. First it was "BADDEST", then they introduced to us a new member through a masterful social media campaign. Then... it was "MORE". And oh god, did I want more.
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One of the very first tabletop roleplaying games I was ever introduced to was the system of Vampire the Masquerade. Though I am hardly acquainted with the people who introduced the system to me now, the game holds a dear place in my heart as it was the cause for me tripping into the vast world that was the universe of tabletop roleplaying games.
Because if I never created my cringy, angsty vampire character, I never would've been introduce to the wondrous world that was Dungeons and Dragons. The short answer: I don't know.
Before you go, "alright, I'm out of here," I think the question of "What game do I want to make?" goes so much deeper than the surface level. Underneath it, there are a multitude of other questions, prompts, and thoughts that need to be explored, and will be explored below! It's been around four weeks since the first day of school began. As per Plan C, all schools in Durham County are undergoing remote learning; so how has that been for your local, everyday highschooler?
In summary: better than expected. Finally. After two years of agonized waiting, it was ready.
Ooblets: a game where you can collect super cute monsters via engaging in an epic dance battle. When it had released, I knew my week would be stolen away by the game. Summer break, though extended by quarantine, flew by far too quickly. The past five or so months have been a blur for me, from spending nights working on homework to drawing nonstop illustrations back-to-back for an entire month straight. Unfortunately, due to worldly events, my summer of sophomore year was depressingly isolating.
Now that fall's presence is in the distance, and preparations for school begin, what will I be expecting for this semester? When thinking about my aspirations for the future, a professional illustrator in the field gave me some wise insight. They felt like, even though I was unsure of my fiscal situation, that if I threw myself into the community of artists, I would be able to thrive with others that had the same interests (art) as me.
That person sensed me passion, and told me straight out that I "needed to be flung into the deep end with other artists, with a community, in order for me to grow". Then, if I not only survived but burgeoned in such a community despite existing under the pressures of art college, I would succeed above and beyond. And in a way, they were right. Though my current school, Durham School of the Arts, was an art-focused community, there were always at least a handful of students that didn't actually care, or hold the same passion. In the end it was a very relaxed environment, and it was difficult to connect- or even network with fellow artists within the local community, the onslaught of Covid-19 making it even more difficult. So what did I do? Join Art Fight. As the school year comes to a close, I find myself exhausted and eager for a break. Once my allotted week break was over, however, the grind of an artist continues. I'm always eager to improve my art skills, whether digital or traditional, and using a new, industry-grade program is always a good start.
This post details my experience with Clip Studio paint, and how it differs from my previous program, another art industry classic: Paint Tool Sai. A long time ago, I bought a game my once-friend recommended to me on a whim. It was titled Dragon Age: Origins, and I heard things about the characters that were too good to be true. From how he spoke about the characters, they seemed like real people, not a mash of code and pixels, and the fact that there were bisexual romance options in a game created in 2009? Unbelievable.
I was in for a delightful surprise. P.S to Mr. B: I am writing this at 1 AM on 5/20/2020, don't know why Weebly thinks it's still the 19th. |
AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
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