Recently, we just learned how to apply textures to models and polys in 3Ds Max, along with other complex things I won't be getting into. Essentially, we went from this: to this:
0 Comments
Hello, I'm back again with another reflective post about 3DS max. But this time, I've evolved from a level one scrub to a level fifteen novice. This time we learned how to manipulate primitives and create subobjects, which can make your model a lot more complex, which really ups your modeling game. Remember my snowman? Now, with learning how to manipulate subobjects, we can get a little more complex.
|
AuthorHey, Jay Phung here. This is my blog where I reflect on various assignments from Game Design! Please enjoy your stay (´・ω・`). Archives
May 2021
Categories
All
|